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Enable vertical limit range shading #345
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Thank you very much, it's good to see how the screenshot compare testing works! More than happy to have this version merged! |
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@hannesa2 , it looks like this PR has the renderer code converted to Kotlin (looks nice!) but is resulting in some failures on API level 9, if I am reading the completely black rectangle correctly. Is there anything you'd like me to do to help shore this up? |
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Unfortunately I didn't merged as it was working properly and I merged some Kotlin conversions in advance. This was not good. But it's now like it is. Black screenshot means that there is a crash. I fixed the crash now |
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Hmm, but I see it
Any help is welcome @daniel-marcus-kroger |
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@hannesa2 My apologies for the delayed reply, I was out of the office for a couple of days. It looks like you got everything working. I will make sure to use the new Kotlin versions if I implement this for vertical region shading, and that will hopefully be much easier to merge! |

It's a follow up of #341 with screenshot compare
@daniel-marcus-kroger